Game Control

‘←’ ------------Move left

'→'------------Move right

'↑'------------Jump

'X'------------Stop the current action


In this game, you can control the square characters to move or jump by clicking on the '↑', '←','→' and 'X'. Getting the 'heart' is your first step, and finally, you need to pass the 'vortex'. Counted as a victory.



References List

https://www.aigei.com/item/brick_1_9.html made by  SpyrosCh 

https://www.aigei.com/item/assets_texture2_12384.html made by louismay1 

https://www.aigei.com/item/14s_bg_01_wall.html made by Hunted Down 

https://www.aigei.com/item/fang_kuai_xian_433.html made by nerdmanship 

https://www.aigei.com/item/heart_0_4.html made by MYKHAILO KOILO 

https://www.aigei.com/item/success_1.html 

https://www.aigei.com/item/cartoon_cartoon_796.html 

https://www.aigei.com/item/ka_tong_yi_dong_2.html

https://download.csdn.net/download/nan7632/8554761?utm_medium=distribute.pc_rele... 

Features List

1. Avatar moves (right) when action clicked :

When “move right” icon clicked, the player avatar moves to the right. The icon disappears and can’t be used again.

 

2. Avatar moves (left) when action clicked: 

When “move left” icon clicked, the player avatar moves to the left. The icon disappears and can’t be used again.

 

3. Avatar stops when action clicked :

When “stop moving” icon clicked, the player avatar stops all horizontal movement. The icon disappears and can’t be used again.

 

4. Avatar jumps when action clicked:

 When “jump” icon clicked, the player avatar jumps. The avatar keeps all horizontal movement it had before jumping. Jump should only happen if the avatar’s base is touching a platform. The icon disappears and can’t be used again.

 

5. Avatar reset :

Avatar resets when offscreen (or is killed by an obstacle).

 

6. Avatar reaches goal portal:

 When the avatar collides with portal, show end-of-level UI (if implemented), then move to next level (if no end-of-level UI, then wait for 2 seconds before moving to next level).

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