Game concept
Concept Statement:
If life is a journey, what is the end? The game tells an adventure of an adventurer, and the road under his feet is like time can only move forward. Fortune, avoid all darkness, defeat all enemies, get more wealth and rush to higher points.
Genre of Game:
"Keeping Moving" is a two-dimensional level role-playing adventure game, such as "Temple Run" and "Cool Running Every Day". Players can squat to avoid obstacles and eliminate monsters by stepping after jumping. Characters can pick up copper coins, gold coins and diamonds that represent wealth on the journey to increase wealth. The setting for picking up gold coins is similar to "Super Mario".
Concept Creation Process:
The creative inspiration and gameplay of "Keeping Moving" comes from a game I like very much, "Cool Running Every Day", but it is based on a different creative concept. "Cool Running Every Day" is a 2D-level role-playing adventure game with simple operation. It has been liked by many people and left a deep impression on me. The original simple game can be so fun. It’s what I thought when I first came into contact with this game, and now I have more of this game. If you place the character of this game as yourself and place the entire game as your own life, then you can only be The setting of running forward also reflects my life. All the monsters and obstacles in the game have become bumps on the road in life, but there are also lucky times. The lucky items that appear in the game can enhance the ability of the character in a short time. The background of "Cool Running Every Day" is to save others, and my idea is to overcome many difficulties in my own life, learn more knowledge, and obtain more wealth.
The "Keeping Moving" I designed is also a two-dimensional role-playing adventure game. The gameplay is the same as "Cool Running Every Day". Players cannot move to the left, but can only run to the right. Jump and squat sliding, which is the same as the setting of "Temple Run". The game provides multi-key operation, you can jump through the letter 'W', the arrow key'↑', the number key '5' and the 'Space' key, and the keyboard 'S', the number key '2' and the direction Press the'↓' key to squat and slide. The character can only run from birth (the game starts) and will not stop until death (the game ends). This game has no concept of levels, only different stages. The game will speed up every once in a while, increasing the difficulty and interest of the game. Lucky items or missiles will appear randomly in the game. Lucky items can temporarily enhance the character's abilities, while missiles will end the game early.
The game starts at a gentle speed, allowing players to enjoy the game instead of feeling difficult. Reaction ability and quick thinking are the basic requirements of this game, and quick reaction ability can better avoid obstacles. Fast thinking requires you to decide how to pass obstacles, whether to jump or squat to slide. As the speed increases, the game may have some changes. For example, at the beginning of the game, if you want to jump a cliff, you only need to jump on the edge of the cliff. But after the game accelerates, you may need to take off early, because you don't know whether it will be land or another cliff after landing.
Audience and Competition:
In the background of the game, the characters and monsters use comfortable cartoon types, so that the player's acceptance will be higher. The sound effects and background music in the game are simple and joyful light music. Simple music will not distract the player, allowing the player to concentrate on obtaining lucky items and avoiding deadly obstacles and missiles. Complicated operations make it difficult for many people to try the game for the first time. Simple operations are one of the strong competitiveness of this game. Abandon complex skill descriptions while maintaining the challenge and playability of the game, allowing players to understand the gameplay in the shortest possible speed, and fall in love with this game.
The simple operation of this game is suitable for players of all ages. It is possible that teenagers can achieve better results because their reaction ability is the fastest. Each game is equivalent to the exercise of the player's reaction ability and thinking, and because the rhythm of the game will not feel boring, proper exercise is good for people's thinking and reaction ability. For elderly players, the ability to exercise reaction and thinking in the game seems to be quite beneficial to dementia.
This game abandons the level design, skill tree, and game endpoint of many games. While simplifying the game, it also eliminates the pressure of the player when playing the game, instead of insisting on completing the task. It seems that there are some games on the market that have the same settings, but the theme of "the road of life" makes it easier for each player to resonate. While playing the game, it is not only to score and avoid obstacles, but it may bring more games Thinking outside.
Game Treatment and Concept Art:
The speed at the beginning of the game is slow, allowing the player to have a stage of adaptation. Until the time of the game reaches a certain point in time, the speed of the characters in the game will change, usually by increasing a certain speed at each point in time. There will be different obstacles in the game, some need to jump, some need to squat and slide, and there may be some combined operations. If you get stuck by an obstacle, fall into the water, or hit a monster, it will all lead to death (game over). The main theme of the game is survival, without experience points and tasks. As long as the character survives, it can only run forward, just like the time mentioned in the previous article. These settings are the same as the "Dinosaur T-Rex Game" provided by Google. The operation is very simple. You may not need any explanation. You can know how to operate according to common sense. Compared with "Dinosaur T-Rex Game", the game I designed has richer graphics and content and is more playable.
The screenshot is from https://trex-runner.com/
《Cool Running Every Day》:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.techinasia.com%2F5-things-...
There is no level setting in the game, so the background of the game will not change much, maybe just the difference between ocean and desert, day and night. The road of the game will not always be flat, there will be wooden boards that can only be stepped on once, solid ground, and traps with spikes. Although it is easy to tell whether it is reliable in the game, it still requires players to have a good reaction speed and awareness to pass safely. There may be some clouds or trees in the game, but their role is to make the scenery on this road look not boring. There may be additional sounds when walking in different materials or different backgrounds. For example, there may be the sound of whales or waves in the background of the ocean, the sound of wind and sand in the background of the desert, and the sound of sand in the background of the jungle. There will be the sound of birds and so on.
Ocean:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.freepik.com%2Ffree-photos-...
Desert:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.vecteezy.com%2Ffree-vector...
There are different monsters in the game. For example, the mushrooms and turtles in "Super Mario" can be stepped on, but some plants like scissors cannot be touched. Characters have different sound effects when stepping on different monsters, and different sound effects and animations when acquiring different props, just like Mario will grow up after eating mushrooms. Random props and damaged missiles in the game increase the playability of the game. For example, after the player gets a shield, the effect is similar to that of Mario eating mushrooms, which increases the chance of a mistake. The next time Mario encounters a monster, he will not die but return to his "childhood". In my game, he will not die immediately, but the shield will disappear and remain invincible for a period of time. The invincibility lasts for a short time, and you need to keep an eye on the game at all times to run further.
Mario, Mushroom and turtle:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fjakevdp.github.io%2Fblog%2F201...
Mario and mushroom:
https://www.google.com/url?sa=i&url=https%3A%2F%2Ftenor.com%2Fsearch%2Fsuper-mar...
Mario and gold coins:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fgiphy.com%2Fexplore%2Fsuper-ma...
Keeping Moving
Status | In development |
Author | Jing Lu |
More posts
- DocumentationMay 30, 2021
- Week12 DevlogMay 23, 2021
- Week12 Game TestingMay 17, 2021
- Week 11 DevlogMay 16, 2021
- Week10 DevlogMay 09, 2021
- Week9 DevlogMay 02, 2021
- Week8 DevlogMay 02, 2021
- Week7 DevlogApr 25, 2021
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