Week12 Devlog


Update summary

This week’s project update mainly fixes bugs in game testing.

 

When you have a shield and then you land on the spikes below, if you just stand still you don't die.

Somehow after triple jumping I landed on the spikes and i didn't die and can still get a score without dying.

 

A bug was discovered: after the character gets the shield item, if it falls on the trap at the bottom, the shield will disappear, but the character will not die, and the score will continue to increase.

 

Change the judgment conditions, increase the life value variable, and judge the life value in the update. If the life value is 0, it is judged as dead. If the character gets the shield, the shield will disappear first after the shield disappears, and the character will be immune to damage within one second after the shield disappears.


 

The slide to adjust the music volume will start at 0 and i think that's intended.

 

A bug was found: the music volume and sound effects of the game were changed before the game started, the volume value of the game setting interface after exiting the game and re-entering the Game Setting interface will become the default value, and the value of the Slider interface and the ratio of the Slider of the game interface are inconsistent.

Change the Slider script, get a value every time at the beginning of the game and assign it to the Slider to make changes.

Screenshot from my own game 

Screenshot from my own game 


The high score system is in production.

Files

game public v15.zip Play in browser
May 23, 2021

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