Week 11 Devlog


Update summary

This week’s project update first produced a user interaction interface. Users can click different buttons to enter different pages to view different content when entering the game, including the game setting interface and the interface for viewing scores.


Main interface

Screenshot from my own game


The High score interface allows you to view the IDs and scores of the top five players with the highest game scores. For game rankings, the expectation is to judge the score after the player "dies". If the score is higher than the last one currently recorded, you can enter the leaderboard. If the score exceeds the first place, you will directly become the first place, the original ranking will drop all at once, and the fifth player information will be deleted. Related work is currently underway.


High score

Screenshot from my own game

In the game, the player can interrupt the game by "ESC". During the interruption of the game, the character keeps running, but will not move physically and will not increase the score. Players can return to the game by pressing "ESC" again, or click "Quit Game" to exit the game, but the game progress will not be saved.


Game pause

Gif from my own game

Finally, some level blocks were adjusted to improve the rationality of the game.

feedback

The bug of infinite scoring is being processed.

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