Week9 Devlog
Update summary
Enemies
In this week’s project update, I added obstacles and monsters to some of the level blocks. The obstacles are traps with spikes. When monsters are used, they can be destroyed by characters and snails that cannot be touched. Characters will be injured when they encounter spikes or snails. If there is no shield, it will directly lead to "death". If there is a shield, the shield will disappear. The game has no obstacles for a short period of time, and the level block will be refreshed after a period of time. There will also be spike traps in the lower part of the game scene after the level block is refreshed, and they will always exist. There will also be judgments on the left side of the game scene. If the character does not move in time, the character will also 'die'.
Mushroom
Screenshot from my own game
Trap
Screenshot from my own game
The character will have a bounce effect when stepping on a mushroom monster, similar to the impact of an explosion. If it jumps when stepping on it, it will jump higher.
Screenshot from my own game
Interaction
In all level blocks, there will be several blocks with shield props. After picking up the shield props, the character can have a chance of making a mistake. When encountering a trap or a snail monster, the shield will replace the destruction of the character.
Feedback
The shield will disappear after touching gold coins.
If an error is found, the shield and other Trigger contacts will disappear.
Change the conditions so that the shield will only be consumed if the collision object is a trap.
Keeping Moving
Status | In development |
Author | Jing Lu |
More posts
- DocumentationMay 30, 2021
- Week12 DevlogMay 23, 2021
- Week12 Game TestingMay 17, 2021
- Week 11 DevlogMay 16, 2021
- Week10 DevlogMay 09, 2021
- Week8 DevlogMay 02, 2021
- Week7 DevlogApr 25, 2021
- Game conceptApr 16, 2021
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