View all by Jing Lu
Jing Lu
Follow Jing Lu
Follow
Following Jing Lu
Following
Add To Collection
Collection
Comments
Devlog
Keeping Moving
←
Return to Keeping Moving
Devlog
Documentation
May 30, 2021
by
Jing Lu
Comparison with the game concept After a period of work, the development of the game has entered the final stage. The game does not implement all the designs in the game concept, but also adds some co...
Continue reading
Week12 Devlog
May 23, 2021
by
Jing Lu
Update summary This week’s project update mainly fixes bugs in game testing. When you have a shield and then you land on the spikes below, if you just stand still you don't die. Somehow after triple...
Continue reading
Week12 Game Testing
May 17, 2021
by
Jing Lu
Keeping Moving Testing Concept Statement The game tells about a journey of an adventurer, the road under his feet is like time can only move forward. Avoid all darkness, defeat all enemies, get more w...
Continue reading
Week 11 Devlog
May 16, 2021
by
Jing Lu
Update summary This week’s project update first produced a user interaction interface. Users can click different buttons to enter different pages to view different content when entering the game, in...
Continue reading
Week10 Devlog
May 09, 2021
by
Jing Lu
Update summary In this week's project update, the mobile method was first improved. Block, the moving speed of the background and characters will increase over time, and the rate of increase is slow,...
Continue reading
Week9 Devlog
May 02, 2021
by
Jing Lu
Update summary Enemies In this week’s project update, I added obstacles and monsters to some of the level blocks. The obstacles are traps with spikes. When monsters are used, they can be destroyed b...
Continue reading
Week8 Devlog
May 02, 2021
by
Jing Lu
Update summary Level Block In this week's project update, I made basic level blocking prefabs. Because there is only one scene, I made multiple modules as level blocks to update the wireless map rando...
Continue reading
Week7 Devlog
April 25, 2021
by
Jing Lu
Update summary Background movement In this week’s project update, I first made the background of the game. In the initial stage, I used two pictures to splice into a large background movement, the s...
Continue reading
Game concept
April 16, 2021
by
Jing Lu
Concept Statement : If life is a journey, what is the end? The game tells an adventure of an adventurer, and the road under his feet is like time can only move forward. Fortune, avoid all darkness, de...
Continue reading